SKU: 77356974106
telos tr2 bikepack tent

telos tr2 bikepack tent Sea To Summit Telos TR2 Bikepack Tent, 1.507kg

Sale price$22.73 Regular price$25.25
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Ships within 48 hours · Estimated delivery Oct 10 - Oct 15

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Description

telos tr2 bikepack tent Sea To Summit Telos TR2 Bikepack Tent, 1.507kgThe Telos Bikepacking two person freestanding tent will radically change your perception of what a bikepacking tent can be. Sea to Summits engineers took the award winning Telos TR2, equipped it with a pole set with shorter pole segments, and designed function specific storage sacks to mount on your bike. At its heart, the Telos Bikepacking Tent remains the same great tent on which Backpacker Magazine bestowed their Editors Choice Award. Space,

The Telos Bikepacking two-person freestanding tent will radically change your perception of what a bikepacking tent can be. Sea to Summit’s engineers took the award-winning Telos TR2, equipped it with a pole set with shorter pole segments, and designed function-specific storage sacks to mount on your bike. 

At its heart, the Telos Bikepacking Tent remains the same great tent on which Backpacker Magazine bestowed their Editor’s Choice Award. Space, Ventilation and Versatility now ready for wherever your bike adventures take you.

Features

  • Tension Ridge raises the tent’s shape upwards for more usable head-and-shoulder space and creates truly higher doors for easier entry and more vestibule storage.
  • Colour-coded ultra-strong lightweight DAC NSL two-hub pole set and quick connect alloy pole feet and C-clip make for easy setup.
  • Made for longevity and superior waterproof performance by using premium materials including DAC poles, YKK zippers, 7-series aluminium hardware and seam-taped PeU-coated rainfly.
  • Hangout Mode converts rainfly into semi-open shelter. Requires a pair of trekking poles or Hangout Mode Pole Set.
  • Two doors on either side of the tent.
  • Bike-specific storage system: tent packs into two 420D waterproof and durable eVent Dry Sacks with Stretch-Loc Straps for reliable mounting.
  • Rainfly can be set up first for a dry setup and takedown.
  • Includes 8 Ground Control Light Tent Pegs
  • 4 detachable guy lines which can be quickly attached to loops on each tent corner.

*To extend the life of your tent floor we recommend using a Sea to Summit footprint - sold separately.

Construction & Materials

  • The 15cm deep 20D nylon tub floor is rated to 2500mm hydrostatic head – light, waterproof and durable.
  • Ultra-lightweight 15D polyester mesh inner for maximum ventilation. Its dark grey colour provides excellent visibility.
  • Silicone / Polyether Polyurethane-coated 15D nylon rainfly fabric provides long-lasting waterproof performance.
  • The poles of the Tension Ridge are swept upwards – not angled downwards as is common in tents. This raises the tent’s shape, providing significantly more liveable space.
  • Apex Vent - at the highest point of the tent, this oversized vent efficiently expels warm air to prevent condensation and can be easily zipped shut from inside the tent.
  • Baseline Vents allow you to control airflow and effectively manage humidity and condensation in wet conditions without letting the rain in.
  • Quick Connect Foot is a beautifully designed, machined aluminium clip that attaches the pole and the inner foot with ease and is stronger than plastic buckles that can break.

Specifications

  • BEST USE: Ultralight Bikepacking
  • PERFORMANCE: 3 Season
  • PACKED WEIGHT: 1914 g
  • PACKED SIZE: 15 x 22 x 30 cm
  • MINIMUM TRAIL WEIGHT: 1507g
  • FLOOR AREA: 2.62 m2
  • FLOOR DIMENSIONS: 215 x 135 x 109cm
  • FLY + FOOTPRINT PITCH WEIGHT: 1199.2g
  • PEAK HEIGHT: 111 cm
  • VESTIBULE AREA: 1.8 m2
  • DESIGN TYPE: Freestanding
  • DOOR COUNT: 2 Doors / 1 Pole
  • FABRIC: CANOPY: 15-denier polyester mesh, FLOOR: 20-denier ripstop nylon, RAIN FLY: 15-denier ripstop nylon
  • POLE MATERIAL: DAC Featherlite NSL 8.5mm and NSL 9.0mm
  • POLE DIAMETER: 8.5 and 9 mm
Shipping Notes
  • Free Standard Shipping on $100+ Orders to the USA.
  • Except Preorder products are shipped in 48 hours.
  • Delivery to the USA:
  1. Standard Shipping : 3-10 business days
  • If time is of the essence, please consider selecting expedited delivery for faster service.
Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
  • Please click here for more details>>> Return & Exchange Policy
SKU: 77356974106

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4.2 ★★★★★
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Tinkerer
Bozeman, US
★★★★★ 5
There's nothing else out there that's this comprehensive
Format: Hardcover
Unlike my last review, this one I'm happy to write. I'm a game engine programmer, but I don't have a long history with games, and how their engines are typically structured. Every in-house AAA engine will be different of course, and obviously you won't find books (or typically any docs at all really) on the structure of these behemoths, so the best you can hope for is something that tries to give you the high level overview of what to look for - how a tools pipeline is setup, what subsystems to expect, how they interact, etc. This book provides all of that, and so, so much more. I really can't believe how much is packed in this thing. A really nice section on OS fundamentals, extensive coverage of concurrent programming, tools, audio, physics, it's all there (in one way or another). Like most of these kinds of books, you probably don't want to try and read it front to back (although that would be awesome, who has the time for that?) Instead, I've been going to sections on an as-needed basis and picking up just the stuff I need most at that time, and it's been great. I'm at the point in my career where I'm just not buying as many books as I used to, either because they don't deliver on their promises, they only cover the basics, or they just rehash things that have already been covered extensively in other books. This book's definitely got me excited, because it provides a ton of real-world info that's hard to get anywhere else. 100% recommend to anyone new to game engine software development. UPDATE: 6 months later, and this book continues to amaze. After studying every line of code in the section on memory allocators, I've added this feature to my engine and it works great. Same with quaternions. I just keep finding myself reaching for this book! What a great resource, rock solid.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on August 18, 2019
R
Verified Purchase
robert thompson
Bozeman, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
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Reviewed in the United States on February 6, 2022
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Verified Purchase
Vincent Marias
Lowell, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
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Reviewed in the United States on October 29, 2024
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Verified Purchase
Joan Rubio
Bozeman, US
★★★★★ 5
Imprescindible
Format: Hardcover
Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
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Reviewed in the United States on October 15, 2025
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Piotr S.
Lowell, US
★★★★★ 5
good quality
Format: Hardcover, Format: Hardcover
Content is top notch as always. My 5-stars go mainly to reflect print quality of the book. Text is nice and clear, binding is done in proper cloth spine binding as you would expect from hardcover edition. Ordered my book on Feb 5th, 2019 and received it on Feb 11th, 2019. The book feels solid not like to fall apart right away. No issues like those reported for "Real-Time Rendering, 4th Edition" or "Physically Based Rendering: From Theory to Implementation 3rd Edition" or "3D Math Primer for Graphics and Game Development, 2nd Edition". This one is a keeper, so sad some other CG books had to go beacuse of the quality "issues".
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Reviewed in the United States on February 13, 2019

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